I am a graduate from Georgia Institute of Technology with a degree in Computational Media and an emphasis in Media and Game Studies. I am self-taught in digital modeling and texturing.
3D Modeling3D PrintingDigital SculptingTexturingUV MappingRetopology
Software proficiency
Blender
Maya
Substance 3D Painter
Unity
ZBrush
Experience
3D Artist at Research Project for the School of Literature, Media, and Communication at Georgia Tech
Atlanta, United States of America
May 2018 - August 2018
Responsible for modeling and texturing of various models.
Character Artist at NEH Funded Research Project for the School of Literature, Media, and Communication at Georgia Tech
Atlanta, United States of America
June 2017 - December 2017
Responsible for modeling, texturing, and rigging of all character models, as well as a stage and props. Works with the game designer to ensure proper function of models in Unity3D.